I am Florian BOISSET, a developer holding an engineering degree from ISIMA (63, France). Passionate about video game development and interactive simulations, I have specialised in real-time 3D project development. I primarily rely on the Unity and Godot game engines to carry out my projects, whether they are recreational, educational or technical.
My work covers independent games published on Itch.io, scientific and industrial simulators, as well as virtual reality applications.
Game Engines: Unity (C#), Godot (GDScript, C++)
Languages: C#, C++, Python, GDScript, Java, C, LaTeX
Domains: Video games, Virtual Reality, Intervention Simulation, Physical Simulation
Tools: Git, Microsoft Visual Studio, Blender, VS Code
AGAGAB - A Game About Growing A Bean — Independent game developed in Unity and published on Itch.io.
ASSYSTEM Internship Report Summary — Summary of a 6-month internship at ASSYSTEM, focused on virtual reality intervention simulation.
Serious Game in Virtual Reality — Industrial training VR application built with Unity XR.
Godot Drone Simulator — Physics-based simulator controlled via Python and Godot.
Sport 2 Scroll - S2S — Gamified fitness mobile application using body tracking – Screen time reduction.